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Live Training April 29th, 2015: Working with Asset Bundles in Unity 5 Have you wanted to dive into Unity's asset bundle system but didn't know where to start? Do you know how to use asset bundles from Unity 4.x and previous but are unsure how things have changed in Unity 5? In this session we will look at how to use the new asset bundle system that is packaged in Unity 5.
We will examine the new streamlined way to create bundles as well as how to load variant bundles to manage alternate assets (think SD versus HD and so on).
Also, we'll figure out what the heck a manifest is... Tutor: Mike Geig