3ds Max Modeling Tips - Using the surface tools In this lesson we will learn how to create surfaces from splines in 3ds Max. Topics covered in this tutorial: Modeling geometry with splines and patches; Creating and duplicating splines; Using t
Normal Mapping Guide - PT6 - How to combine Normal maps properly In this tutorial we use Photoshop to properly combine 2 Normal maps, a lot of users think Overlay is ok, but it kills the blue channel, so this is the correct way to do it
Shader Building in Houdini - Promo Copyright of this material by Rohan Dalvi! In this series we take a look at how to convert shader trees into usable Digital Assets. The purpose of the training is to help simplify the material building p
Cinema 4D Effects - Creating The Candle Copyright and proudly provided by Ben Watts Design! In this tutorial, we'll be creating a candle from scratch using the Cinema 4D R14 sculpting tools. Then we'll create the additional part
Cinema 4D - Organic Formation Tutorial Copyright and proudly provided by Ben Watts Design! In this tutorial, we'll start by tracking our footage in After Effects. Then we'll export the tracked scene data to C4D where we'll cr
Cinema4D & Turbulence FD - Fire Chair Copyright and with permission by Ben Watts Design! Ben thought we'd take some simple geometry and set it on fire. After I how to discuss how to create this simple setup, we'll head over to
Cinema4D - Ignition With Turbulence FD Copyright and proudly provided with permission by Ben Watts Design! We'll also take a look at the black body shader and learn how to get some nice shading results quickly. Ben will also talk about
Toolbag 2 | GDC 2015 Live Demo - Lee Devonald Lee Devonald, one of our very own rendering engineers, managed to travel across the pond (probably by boat) to break down his process for adding superfluous U's to object names, working with s
Unwrap Techniques - 3D Studio Max Copyright and proudly provided by Elias! Tutorial Sessions: 1. Standard Geometry 2. Profile & Arch-type Geometry 3. Hardsurface Models 4. Organic Models . Since it has been almost hard for industr
Houdini 13 Masterclass - Bullet Copyright and proudly provided by SideFx Software! This Masterclass, brought to you by 3D Software Developer Cameron White, will focus on two significant additions to the Bullet Solver in Houdini 13. The RBD
Behind the Design: How ANDesign Uses KeyShot (Level: Intermediate) What does it take to create stunning visuals in a fast paced design industry? ANDesign covers every aspect of product development and in this special webinar, the ANDesign team
Houdini 13 Masterclass - Lighting & Rendering Copyright and provided by SideFx Software! In this masterclass, Side Effects Software Senior Software Developers Andrew Clinton and Halfdan Invarsson take you through the new Rendering and L
3ds Max Modeling Tips - Using the Conform Space Warp in 3ds Max Learn more: In this lesson we will learn how to use the Conform Space Warp in 3ds Max. Topics covered in this tutorial: Wrapping geometry and shapes; Using splines to create te
Houdini off the Shelf - Ocean Waves Copyright and proudly provided by SideFx! In this tutorial, you will learn how to use the Ocean Waves shelf tool, how the resulting network is designed to streamline your workflow and how to work with the
Cinema 4d Tutorial: Cinema4d and Xparticles Tutorial New Cinema4d and Xparticles tutorial, on how to make a cool looking spiral with some sprites attached.
Unreal Engine Livestream - Sr. VFX Artist Bill Kladis Joins to Talk Particles! - Live from Epic HQ If you've been using the Unreal Engine for any sort of VFX work, you're probably familiar with ImbueFX, Bill Kladis' site for lea
In this tutorial series, you will learn to use Substance Painter 1.0 by a real-world example. We will be using a character called "Hans," which was created by Christophe Desse (xtrm3d). nnSupport thread with link to project files:nhttp
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Substance Designer 5 - Using the Pixel Processor Node - Part One In this two part video, we will take an in-depth look at the new Pixel Processor node. We will create a function that allows us to take a texture sheet and select a specific cell
Substance Designer 5 - Using the Pixel Processor Node - Part Two In this two part video, we will take an in-depth look at the new Pixel Processor node. We will create a function that allows us to take a texture sheet and select a specific cell
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KeyShot Workflow 01 - Tablet & Stylus Join Richard Funnell, Luxion's Global Training Specialist, as he gives a start to finish process of various projects! In this first Episode, Richard works on a tablet and shows different techni
Transparency effect in PhotoshopnPhotoshop Tutorial: Super Transparent Effect for an ImagenPhotoshop Tutorial Transparency effect.n JOIN QUIZGROUP PARTNER PROGRAM: http://join.quizgroup.com/?ref=58292
Unreal Engine 4 Twitch Broadcast - Hanako by +MPact Games & Game Jam Results - Live from Epic HQ Matt Canei and Connor McCarthy from +Mpact Games visit Epic to talk Unreal Engine and their game "Hanako: Soul of the Samurai"! +Mpa
Radial Impact - 5 - Setting Up the Static Circle Logic Use Blueprints to script all of the logic we are going to need for the Static Circle in the game.
Radial Impact - 7 - Setting Up the Dynamic Circle Part 2 Finish scripting the logic in the Dynamic Circle so that the game is ready to be played.
Radial Impact - 6 - Setting Up the Dynamic Circle Part 1 Here we start scripting the logic needed to get the Dynamic Circle working in the game.
Maya Monday - using nCloth and nHair to hang objects on a rope - Part 1 This is a quick tutorial teaching how to easily hang objects from a rope using nCloth and nHair in Maya.
Cinema 4D - Applying Damage & Wear To Models Copyright and proudly provided and with permission by Ben Watts Design! Ben will show you how to create a versatile shader using Cinema 4D's built in tools. This will help you add realis
Cinema 4D - Acid Effect with XParticles and Turbulence FD Copyright and proudly provided by Ben Watts Design! In this one you`ll learn how to create sticky liquids & wet maps using X-Particles and use them for controlling dynamic emissi
Mudbox head SPEED SCULPT - 'Bulldog' Just a quick sculpt of the Mudbox base head for fun. Just under 2 hours of sculpting, compressed down to 13 minutes. The guy reminds me of someone but I can't place him yet.... Basic progr
Mutating Cel Animation - Cinema4D Tutorial Copyright and permission by Ben Watts Design! In this tutorial, we'll be creating this procedural cel growth and cool shader, then we'll head into After Effects to to create some useful
Clouds Design - Turbulence FD Tutorial Copyright and provided by Ben Watts Design! Ben wanted to show a way you could create realistic clouds with Turbulence FD / Cinema 4D. Ben will cover how to develop the look & how to make good u
LightWave 2015: Importance Sampling In this video Chris Wells shows off Importance Sampling in Lightwave 2015 and how well it works with the five new light probes from Illuminated Tools, which are included in the LightWave 2015 content pack.
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